Thursday, January 8, 2009

Hydra history #1

A years ago, I've began coding a graphic engine called Hydra. It was very important for me, because it learned me much things about different fields, like graphics, engines, directx/opengl, cg, hlsl, windows and linux.
After some months of nighttime development, I've created a demo and a video about it:

http://it.youtube.com/watch?v=Bx_WeMigxRA&feature=related

Even if it's not an impressive demo, it is based totally on the renderer made by me. Started from scratch. And this leaded me to continue to study and research about graphic and engines.

And leaded me to finally be a game programmer!

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