Wednesday, March 19, 2008

First milestone!

The time has come to close the first milestone of my little engine.
Some basic features, but still important (like a full math library, geometry and texture importer from 3Ds files,
render to texture and basic shader, basic camera and scene managment).
And now a new need.
The need to move to multiplatform/multirenderer architecture, the need to see it in every way possible.
I'm still confused about the solution to this problem, cause the windows development was fast and easy with visual studio 2005 and DirectX9, but more satisfaction is yet to come.

It's time to design - how to build over different platforms.
It's time to design - how to let my brother work on our dream.

Welcome Caspar!

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